Latest successfull games that I have worked as an Art Lead in Garawell Games. I was responsible from designing elements, models to Unity implementations with lighting, material setup, preparing animations, UI elements, 2D animations of UI, preparing canvas, VFX and creating shaders with scripting or in shader graph. Most of the time I composited both 2D and 3D elements in Unity to achieve desired look without comprimising performance as much as possible. Optimization is key both while preparing the sprites/models and in Unity.
Responsible from art direction, UI, effects, 2D animations both in Unity and preparing spritesheets, all in-game elements, VFX
Responsible from effects, UI, character and modular environment design, modeling, rigging and animations, shaders
I wrote a shader for gradient looking boxes. The gradient look with a fake specular without using unlit material was challenging to do
Glitter shader
Rainbow shader
2D Animations and effects in Unity of the blockers
Modular scene design, material settings, effects and UI